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What’s the Fuzz in Virtual Reality?

Several years had passed since HTC Vive released the very first high-end VR headset. Since then, the world has seen rise in cryptocurrency-inflated prices of hardware, Rift, entrance of Microsoft and at the same time, humble beginnings of Virtual Reality e-sports leagues. While the medium and platform has not yet exploded, there has been a continued investment and steady growth from both the educators and entertainers. The world of VR has become so wide and vast that many materials in the VR world can be used in completing quests from a skillet, keyboard and everything you can think of.

From the very beginning, HTC Vive is well ahead of the Oculus Rift. The launch has met several delays just to get them out of the general public which lasts for a full 12 months but it didn’t made Oculus to concede that room scale VR experiences are what’s dominating the market and instead, opted for stationary or seated experiences. Oculus took the game slowly but surely by integrating room-scale motion controls which enabled players to finally grab items while in the VR world such as a skillet and do a bold move of dropping its price to rival with HTC’s market share.

Every month almost, Steam does a hardware survey in an effort to measure the trends in PC component market. And the result is not really a surprise that the Vive overshadows the Rift in relation to market share and sales.

Just before the onset of VRChat, there was RecRoom which is basically a social VR experience that is integrated for Oculus, PSVR and Steam that has allowed players to complete a quest together while also playing dodgeball, laser tag, etc. The game features a cartoony and nostalgic high school motif and the players had got little control of the presented content.

This trend has changed, thanks to VRChat as it has pushed social games on the same platform to adapt and compete. RecRoom has added player created rooms module recently to let players create mockup of cities, build castles, create their own quests, make weapons from a skillet and a lot more. Still, RecRoom works best if it would stick to its original formula. They have developed enormous paintball as well as laser tag arenas write entertaining quests where it is almost impossible to win without friends and kept enforcing community behavior than other social platforms.

A new quest was recently referred as Isle of Lost Skulls. In this game, you’re a pirate that’s trapped in a cell and breaking out of it is your first mission. Everything around you can be used to beat skeletons that keep you imprisoned. Often, this means to pick up a skillet or broom to bash them over the head. Yes, you have to use a skillet to escape.

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